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Burnhard
2015_
In collaboration with Julia Nusslein





Burnhard is a two-player-game that visualizes the static current in the user’s body in a tangible way: toaster wires slowly burn patterns into two plastic sheets, one for each player. The one with more current ‘burns’ longer and wins. The light bulbs give direct visual indication of the burning time.

Exhibited at:
PUSH Conference // UX Conferences at Alte Kongresshalle, Munich (DE) // October 2016






“Stop thinking about artworks as objects, and start thinking about them as triggers for experiences.”

- Roy Ascott





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