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ANDI - A “low-tech” 3D printer
2015_ ongoing



ANDI - A “low-tech” 3D printer is a hand-operated 3D printing machine understood as an interactive, collaborative and educational playful interface. It is defined as a game which is constructed from beginning to end so that users understand all of the technicality behind the machine, in this case, a 3D printer.
This machine works with a manual experience: the first part is building Andi by using the pieces and a colour code with the objective of kids understanding where each piece goes and why.

At the same time, a series of actions are developed from the machine that make it a collaboration, from building the axes X, Y and Z, to moving the bed and extracting the material. Andi is built upon a cartesian plane, with axes X and Y on the same plan and with the objective of understanding in an intuitive way the way the axes work. With these a square is formed which is what defines the base of the machine and the future sequences of actions that come from that.

This work poses some questions between our relation with technology. The objective relies on the understanding of how things work by a learning-by-doing process. This claims to be an alternative on the educational system (learning processes) that might change the perception that kids have among things and, more specifically, about new technologies and digital fabrication tools.

NEWS



Upcoming ︎

MAY, 2019 ︎
Masks and electronics for wearables. Workshop for SokoTech, Barcelona.

MAY, 2019 ︎
Introduction to Laser Cutting and Vectorial Drawing. Workshop for FAB Casa del Mig Punt Multimèdia.
Past ︎

DECEMBER 17th - 20th, 2018 ︎
Creative Marathon ELISAVA. Workshop on “Future Eco-Retail” w/ Plat Institute.

NOVEMBER 9th - 16th, 2018 ︎
TADAEX Tehran Annual Digital Art Exhibition. Presenting “Fuzzy_Logic Machine” w/ Gabriela Gordillo.

SEMPTEMBER 22nd - 23rd, 2018 ︎
Digital Design Weekend at the Austrian Cultural Forum and Victoria & Albert Museum.






“Stop thinking about artworks as objects, and start thinking about them as triggers for experiences.”

- Roy Ascott





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